Galway Chess Club Schedule
Thursday 24th - 7:30pm Winter League Round 5
The home of chess in Galway
Saturday 8 June 2019
Venue: Bridge Centre, St Mary’s Road, Galway
(For directions to the Bridge Centre, see this link)
Start time: 11.00 a.m. (sharp)
Expected finishing time: before 7 p.m.
There will be a break for refreshments after round 4
Rate of play
15 minutes per player per game, plus a 10 second increment per move.
Number of rounds: 7
Accelerated pairing may be used if the number of entrants warrants it.
Methods of entry:
Method A (much preferred)
1. Register your entry with the organizer, by emailing [email protected] before midday on Friday 7 June. (Note: this email address will not be checked after that time.) Include your name, and ICU or FIDE ID number if you have them, or date of birth.
Also please specify whether you are eligible for the Junior or Female Prizes.
2. Pay the entry fee of €15 on arrival, between 10.15 and 10.45.
N.B. The pairings for round 1 will be made at 10.50, and only paid entrants will be included. Latecomers will be added if possible, or given a travelling bye for rounds they miss, at the arbiter’s discretion.
Register and pay the entry fee of €25 on arrival on Sat 8th June between 10.15 and 10.45.
In accordance with standard international practice, the organizers have the right to refuse any entry without giving a reason.
Grading Prize 50
Best Junior 50
Best Female Player 50
The prize fund may be decreased if there are fewer than 40 entrants, and will be increased if there are more than 50 entrants
If there is a tie on game points, prize money will be divided equally between the tied players.
The Junior and Female prizes will only be awarded if there are a minimum of 5 entrants in the category. A junior is anybody under 18 on the date of the tournament: i.e. born on or after 8 June 2001.
The Best Junior and Best Female prize can be won in combination with any of the other prizes; the grading prize cannot be won in combination with the prize for first, second or third place.
Round 1 will start at 11 a.m. prompt. The pairings for round 1 will be made at 10.50. Players who have not yet arrived at the time the pairings for any round are made will not be included for that round, though late arrivals may be added at the arbiter’s discretion. Players who are not paired will receive byes for the rounds in which they do not play: such byes will be worth half a point up to a maximum of two such byes in rounds 1 to 5, and no points for any further byes or for byes in the last two rounds.
Subsequent rounds will start 2 minutes after the pairings for that round have been released; the pairings will be released as soon as possible after the completion of the previous round. Each player will be allowed at least a 5 minute break between games.
It is each player’s responsibility to ensure that he or she is at their board at the time their game commences.
There will be a break for refreshments after round 4; food and drink will be available for purchase at the venue.
The Small Print
There will be no separate default procedure, but any player who arrives at their board 15 minutes late will have lost on time (unless he is black and his opponent is also late). In the event that neither player has arrived at the board within 15 minutes, the game will be scored as a loss for both players.
Any player who loses on time without have played a move will be deemed to have withdrawn from the tournament. Such a player can be reinstated at the discretion of the arbiter, but no player will be reinstated twice.
You are strongly advised not to bring a mobile phone with you, nor any other device capable of communicating with others or assisting play. If you do bring such a thing, it must be switched off whenever your game is in progress. It must also be switched off at all times that it is in the playing room (this applies to spectators and parents, as well as players). If your device makes any noise during your game you will automatically lose that game; if it makes any noise in the venue during play you may be excluded from the playing area.
The primary ratings for determining ranking and eligibility for grading prizes will be FIDE Rapid Ratings if more than half of the entrants (excluding any entrants on the day) have such a rating. Otherwise (and in any case for all entrants without a FIDE rapid rating) we will use the latest downloadable ICU rating. For any entrant who does not have a FIDE or ICU rating, we will use our best estimate.
The FIDE rules for rapid tournaments will apply (see the FIDE Laws of Chess, Appendix A. Section A4 will apply.). These are the normal rules of chess (including touch-move); the main alterations are as follows.
(a) You do not have to record your moves. You may do so if you wish, but score sheets will not be provided.
(b) Illegal moves. The standard rules apply, except that once the opponent has made his next move, an illegal move cannot be corrected unless this is agreed by the players without intervention of the arbiter. It is allowed for player B to point out to A that the move was illegal and invite him to try again, without involving the arbiter, subject to complying with the touch-move rule if appropriate.
(c) Illegal positions. “If the arbiter observes that both kings are in check … he shall wait until the next move is completed. Then, if an illegal position is still on the board, he shall declare the game drawn.”
A note to spectators. If you are watching a game and see that an illegal move has been made, you must not point this out to the players (or to anybody else); if you see that a player has exceeded the time limit you may point this out to the arbiter, but not the players.
Note that Allegro rules do not apply; that is, you cannot claim a draw because you believe your opponent is not attempting to win. The circumstances in which you can claim a draw (in addition to the players agreeing a draw, which can be done at any time) are as follows:
(ii) by repetition or under the 50-move rule. However, it is very difficult to establish either of these when the moves of the game are not being recorded;
(iii) if your opponent has insufficient mating material. However, note that this is interpreted strictly: you can only claim a draw if there is no sequence of legal moves that can lead to your opponent being mated. Thus you can claim a draw with king v. king and knight, but not with king and knight v. king and knight. (I would request that players try to be sensible, and, for instance, agree a draw when faced with king and knight v. king and knight, unless their opponent seems to be flirting with one of the mating positions.)
The laws require the arbiter to intervene and declare a game drawn if in his opinion 75 consecutive moves have been completed without a pawn move or a capture. The arbiter may also intervene and declare a draw if in his opinion neither side is playing for a win, and if the tournament schedule would be disrupted by allowing the game to continue; this will only be done if the game has already lasted at least an hour (i.e., at least 90 moves).
Given the restricted time-frame for this tournament, it is not possible to have an appeals procedure; therefore, all decisions of the arbiter will be final. Please remember that the arbiter is human(ish), and has a lot of things to do simultaneously; it is therefore possible that he will make a mistake (or mistakes). In such circumstances, please be considerate and accept the error with good grace.